Rift World a Video Game review
So I am pretty picky about the video games I enjoy playing. I am more of a story over game play sort. So the idea of picking up Rift World came off feeling a little like a chore. Oh great, a FPS, even with a fantasy feel to it I could not help but remember how much I suck at shooters. I simply have no aim. But in wanting to give this game, and it’s developers the benefit of the doubt, I played the demo. And I am glad that I did.
Now as mentioned before Rift World is a FPS were you play as a mage. You are traveling between rifts and use various magic spells to attack elementals and explode parts of the scenery, like barrels, creatures, and chests to add to your health and mana, which once full, go in to a spare pots for you to use when needed. Which I thought was pretty interesting. I enjoy the idea of being able to build one’s stores. It gives you a little leeway but also requires you to plan, unlike games that seem to provide you with a never ending supply of potions.
Now beyond the basic game play, you can double jump and dash. I found that in using these aspects I could make use of my time in the air, raining pewpew doom down on the elements who like to swarm. Oh yes, you need to be quick, because when I say swarm, I mean swarm; I had tiny elementals come flying at me so many times. However, despite continuous death, I had fun throughout the demo.
So what is the final consensus on Rift World? I am hoping to play the full game when it comes out. For now however, we are limited to playing the demo, which can be found on steam. Also if you want to support the game, here are the various links provided to me by lead developer Nick Paladino. https://linktr.ee/RiftWorld
One after thought. Why do I find rock slugs so cute?